BIN fnc setIDWMapDrawPatternIndex: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "</pre><small>''(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)''</small>" to "{{placeholder}}") |
m (Text replacement - "| <pre>/*" to "|descr= <pre>/*") |
||
Line 7: | Line 7: | ||
|gr1= IDWMap | |gr1= IDWMap | ||
| <pre>/* | |descr= <pre>/* | ||
Killzone_Kid | Killzone_Kid | ||
Revision as of 18:05, 1 February 2021
Description
- Description:
/* Killzone_Kid Description: Sets map draw pattern Parameter(s): NUMBER - pattern: 0 - triangles, 1 - diamonds, 2 - squares, 3 - diamonds overlapped Returns: BOOL - true on success Example: // set on the fly 3 call BIN_fnc_setIDWMapDrawPatternIndex; OR [3] call BIN_fnc_setIDWMapDrawPatternIndex; // set from config call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex; */ #define MAPDRAWPATTERNINDEX_DEFAULT 0 Template:placeholder
- Execution:
- call
- Groups:
- IDWMap
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note