BIN fnc setRagdoll: Difference between revisions
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0: _unit [object] - Name of unit (works only with man type units) | 0: _unit [object] - Name of unit (works only with man type units) |
Revision as of 18:05, 1 February 2021
Description
- Description:
/* Input: 0: _unit [object] - Name of unit (works only with man type units) 1: _force [vector] - Amount of force that will be applied to colliding object 2: _position [string] (optional) - Name of selection from which it will try to calculate center point (default: spine1) Usage: [player,[0,100,0]] call BIN_fnc_setRagdoll - */ Template:placeholder
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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