BIS fnc ambientAnimGetParams: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
||
Line 62: | Line 62: | ||
| [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]] | | [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]] | ||
}} | }} | ||
Revision as of 02:10, 2 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- Syntax needed
- Parameters:
- animType: String - Can be:
- "STAND1"
- "STAND2"
- "STAND_U1"
- "STAND_U2"
- "STAND_U3"
- "WATCH"
- "WATCH2"
- "GUARD"
- "LISTEN_BRIEFING"
- "LEAN_ON_TABLE"
- "LEAN"
- "SIT_AT_TABLE"
- "SIT1"
- "SIT"
- "SIT3"
- "SIT_U1"
- "SIT_U2"
- "SIT_U3"
- "SIT_HIGH1"
- "SIT_HIGH"
- "SIT_LOW"
- "SIT_LOW_U"
- "SIT_SAD1"
- "SIT_SAD2"
- "KNEEL"
- "REPAIR_VEH_PRONE"
- "REPAIR_VEH_KNEEL"
- "REPAIR_VEH_STAND"
- "PRONE_INJURED_U1"
- "PRONE_INJURED_U2"
- "PRONE_INJURED"
- "KNEEL_TREAT"
- "KNEEL_TREAT2"
- "BRIEFING"
- "BRIEFING_POINT_LEFT"
- "BRIEFING_POINT_RIGHT"
- "BRIEFING_POINT_TABLE"
- Return Value:
- Return value needed
Examples
- Example 1:
_animParams = "KNEEL" call BIS_fnc_ambientAnimGetParams;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note