BIS fnc exportVehicle: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
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Line 39: | Line 39: | ||
| [[BIS_fnc_initVehicle]], [[Vehicle Customization (VhC)]] | | [[BIS_fnc_initVehicle]], [[Vehicle Customization (VhC)]] | ||
}} | }} | ||
Revision as of 02:17, 2 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- vehicleClass: String - Use "" to skip createVehicle part and set components / textures only
- Return Value:
- Return value needed
Examples
- Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
- Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Additional Information
- See also:
- See also needed
Notes
-
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