BIS fnc clerp: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
m (Text replacement - " |exec= call " to " ") |
||
Line 22: | Line 22: | ||
|x1= <code>[90,170,0.1] [[call]] [[BIS_fnc_clerp]];{{cc|Returns 98}}</code> | |x1= <code>[90,170,0.1] [[call]] [[BIS_fnc_clerp]];{{cc|Returns 98}}</code> | ||
|seealso= [[BIS_fnc_slerp]] [[BIS_fnc_lerp]] [[BIS_fnc_slerp]] [[BIS_fnc_lerpVector]] [[BIS_fnc_inverseLerp]] | |seealso= [[BIS_fnc_slerp]] [[BIS_fnc_lerp]] [[BIS_fnc_slerp]] [[BIS_fnc_lerpVector]] [[BIS_fnc_inverseLerp]] | ||
}} | }} |
Revision as of 15:42, 6 February 2021
Description
- Description:
- CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
- Execution:
- call
- Groups:
- Interpolation
Syntax
- Syntax:
- [currentValue, targetValue, alpha] call BIS_fnc_clerp
- Parameters:
- currentValue: Number - The current value
- targetValue: Number - The target value
- alpha: Number - The alpha
- Return Value:
- Number - Interpolated value
Examples
- Example 1:
[90,170,0.1] call BIS_fnc_clerp;// Returns 98
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note