lightIsOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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Line 8: | Line 8: | ||
| Check if lampost is on (shining). | | Check if lampost is on (shining). | ||
{{Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | {{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | ||
{{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | {{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | ||
since {{arma3}} v1.92 this command was extended to work with street lights.}} | since {{arma3}} v1.92 this command was extended to work with street lights.}} |
Revision as of 00:09, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- Syntax needed
- Parameters:
- lamppost: Object
- Return Value:
- Return value needed
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note