BIS fnc sceneSetObjects: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Warning( *)\|" to "{{$1Feature$2|$Warning$2|") |
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| This function sets objects positions and direction relative to the chosen object. | | This function sets objects positions and direction relative to the chosen object. | ||
{{Warning|Same as its [[BIS_fnc_sceneGetObjects|GET]] counterpart (at least in {{arma3}}), this function doesn't work as intended as it doesn't set objects direction properly. All objects will be created with a zero azimuth.}} | {{Feature|$Warning|Same as its [[BIS_fnc_sceneGetObjects|GET]] counterpart (at least in {{arma3}}), this function doesn't work as intended as it doesn't set objects direction properly. All objects will be created with a zero azimuth.}} | ||
| [centre, objectsArray, applyOffset, stopped] call [[BIS_fnc_sceneSetObjects]] | | [centre, objectsArray, applyOffset, stopped] call [[BIS_fnc_sceneSetObjects]] |
Revision as of 00:17, 7 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- objectsArray: Array - See BIS_fnc_sceneGetObjects for format information
- applyOffset: Boolean - true to apply height offset
- stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped
- Return Value:
- Return value needed
Examples
- Example 1:
[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;
Additional Information
- See also:
- See also needed
Notes
-
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