isPlayer: Difference between revisions

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| Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br>
| Checks if given person is a [[player]]. Returns [[true]] for headless clients as well.<br>
{{Feature |$Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}}
{{Feature | Warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}}


| '''isPlayer''' person
| '''isPlayer''' person

Revision as of 00:29, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Parameters:
person: Object
Return Value:
Return value needed

Examples

Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
Example 2:
_playerCount = {isPlayer _x} count playableUnits;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 1 August, 2006
Kronzky
This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.