setPilotLight: Difference between revisions
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| [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] | | [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]] | ||
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Revision as of 16:45, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
car setPilotLight true;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };