setPilotLight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - " | }}" to " }}")
Line 24: Line 24:


| [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]]
| [[isLightOn]], [[isCollisionLightOn]], [[setCollisionLight]], [[isIRLaserOn]]
|
}}
}}



Revision as of 16:45, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
set: Boolean
Return Value:
Return value needed

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on September 28, 2018 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight. // Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };