localize: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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<code>[[localize]] "$str_west"; //"BLUFOR"</code> | <code>[[localize]] "$str_west"; //"BLUFOR"</code> | ||
}} | }} | ||
{{Wiki | TODO | Remove above with 2.04 release, update examples }} | |||
| [[localize]] stringName | | [[localize]] stringName |
Revision as of 12:09, 10 February 2021
Description
- Description:
- Description needed
- Groups:
- Strings
Syntax
- Syntax:
- Syntax needed
- Parameters:
- stringName: String
- Return Value:
- Return value needed
Examples
- Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
- Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"
- Example 3:
// STR_ACTION_DROP_WEAPON contains "Drop %1" // STR_SN_RIFLE contains "Rifle" hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 12, 2014 - 11:55 (UTC)
- Killzone Kid
-
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?> <Key ID="STR_TEST_KK"> <Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original> </Key> <Key ID="STR_TEST_KK2"> <Original><t color='#ff0000'>This works</t></Original> </Key>
hint parseText localize "str_test_kk"; // no change of colour
hint parseText localize "str_test_kk2"; // hint content is in red