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Name will return an error for units that have been dead for more than a few seconds. | Name will return an error for units that have been dead for more than a few seconds. | ||
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<dd class="notedate">Posted on December 15, 2006 - 05:27</dd> | |||
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">To return the name of the unit that was given to in in the editor's "name" field, call up the unit's object with a format statement: <br> | |||
'''Example:'''<br> | |||
In the editor, create the following: | |||
*an empty vehicle named "car1" | |||
*a unit named "jack", with this init line: "this moveInDriver car1" | |||
*a radio trigger with this activation line: "hint format["%1",driver car1]" | |||
Calling the trigger will then return the name the unit: "jack"</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 06:27, 15 December 2006
Description
- Description:
- The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner).
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
- Posted on December 15, 2006 - 05:27
- Kronzky
- To return the name of the unit that was given to in in the editor's "name" field, call up the unit's object with a format statement:
Example:
In the editor, create the following:- an empty vehicle named "car1"
- a unit named "jack", with this init line: "this moveInDriver car1"
- a radio trigger with this activation line: "hint format["%1",driver car1]"