BIS fnc sceneRotate: Difference between revisions
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|r1= [[Array]] - Array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation] | |r1= [[Array]] - Array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation] | ||
|x1= <code>[[1337,1337,0],42,120,[200,200,0]] [[call]] [[BIS_fnc_sceneRotate]];{{cc|Returns [<noWiki>[</noWiki>1337.15,1334.18,0],-258]}}</code> | |x1= <code>[[1337,1337,0],42,120,[200,200,0]] [[call]] [[BIS_fnc_sceneRotate]]; {{cc|Returns [<noWiki>[</noWiki>1337.15,1334.18,0],-258]}}</code> | ||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | |seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] |
Revision as of 14:48, 16 February 2021
Description
- Description:
- Compute new object coordinates from given center and angle from MOTION BUILDER
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
- Parameters:
- center: Array - Center position from MOTION BUILDER
- centerAngle: Number - Roation of center from MOTION BUILDER
- angle: Number - Rotation
- iniPosition: Array - Inital position
- Return Value:
- Array - Array in format [[PositionX,PositionY,PositionZ], Rotation]
Examples
- Example 1:
[[1337,1337,0],42,120,[200,200,0]] call BIS_fnc_sceneRotate; // Returns [[1337.15,1334.18,0],-258]
Additional Information
Notes
-
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