actionKeysNames: Difference between revisions

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|x1= <code>_list = [[actionKeysNames]] "ReloadMagazine"; //"R"</code>
|x1= <code>_list = [[actionKeysNames]] "ReloadMagazine"; //"R"</code>


| [[actionKeys]], [[actionKeysImages]], [[actionKeysNamesArray]], [[actionName]], [[inputAction]]
|seealso= [[actionKeys]], [[actionKeysImages]], [[actionKeysNamesArray]], [[actionName]], [[inputAction]]
}}
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Revision as of 23:15, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Interaction

Syntax 1

Syntax:
Syntax needed
Parameters:
userAction: String
Return Value:
Return value needed

Syntax 2

Syntax:
actionKeysNames [userAction, maxKeys]
Parameters:
[userAction, maxKeys]: Array
UserAction: String
maxKeys: Number - Maximum number of keys to return
[userAction, maxKeys, inputDevicePriority]: Array
UserAction: String
maxKeys: Number - Maximum number of keys to return
inputDevicePriority: String - Result sorted by inputDevicePriority with values:
  • "Mouse"
  • "Keyboard"
  • "Stick"
  • "Gamepad"
  • "Tracker"
  • "Combo" (mouse and keyboard combinations)
  • "Controler"sic (any controller other than mouse or keyboard)
Other values are considered as:
  • "Unsorted"
Return Value:
String

Syntax 3

Syntax:
actionKeysNames [userAction, maxKeys, inputDevicePriority] Template:Since
Return Value:
String

Examples

Example 1:
_list = actionKeysNames "ReloadMagazine"; //"R"

Additional Information

See also:
actionKeysactionKeysImagesactionKeysNamesArrayactionNameinputAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 20:14, 20 January 2010 (CET)
kju
The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:
if ((actionKeysNames "User1") == '"W"') then ...