animationSourcePhase: Difference between revisions

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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
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_obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code>
_obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code>


| [[animateSource]], [[animationNames]], [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]]
|seealso= [[animateSource]], [[animationNames]], [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]]
}}
}}

Revision as of 23:21, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
source: String
Return Value:
Return value needed

Examples

Example 1:
_phase = house animationSourcePhase "Door_1_source";
Example 2:
_mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction _maingunElevation = deg (_marshall animationSourcePhase "maingun"); _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");

Additional Information

See also:
animateSourceanimationNamesanimateanimationPhaseanimateDoordoorPhase

Notes

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