animatePylon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 25: Line 25:
|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code>
|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code>


|[[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]]
|seealso= [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]]
}}
}}



Revision as of 23:22, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
AnimationsVehicle Loadouts

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
[pylon, animphase, instant] : Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
animphase: Number - animation phase (0...1)
instant (Optional): Boolean - animate immediately
Return Value:
Return value needed

Examples

Example 1:
vehicle player animatePylon [1, 0.5];
Example 2:
vehicle player animatePylon ["pylon1", 0.5];
Example 3:
vehicle player animatePylon ["pylon1", 1, true];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note