setWaypointVisible: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " | }}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x2= <code><nowiki>[</nowiki>[[group]] [[player]], [[currentWaypoint]] ([[group]] [[player]])] [[setWaypointVisible]] [[false]];</code> | |x2= <code><nowiki>[</nowiki>[[group]] [[player]], [[currentWaypoint]] ([[group]] [[player]])] [[setWaypointVisible]] [[false]];</code> | ||
| | |seealso= [[waypointVisible]], [[showWaypoint]] | ||
}} | }} | ||
Revision as of 00:07, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Waypoints
Syntax
- Syntax:
- Syntax needed
- Parameters:
- waypoint: Array - format Waypoint
- visible: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
[grp, 2] setWaypointVisible false;
- Example 2:
[group player, currentWaypoint (group player)] setWaypointVisible false;
Additional Information
- See also:
- waypointVisibleshowWaypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 23, 2015 - 08:22 (UTC)
- Sixtyfour
- This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.