vectorWorldToModel: Difference between revisions

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|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
|x1=Convert world space vector [0,-10,4] to model space of object _airplane:  
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>
<code>_airplane [[vectorWorldToModel]] [0,-10,4];</code>
|[[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 00:14, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Return value needed

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModel [0,-10,4];

Additional Information

See also:
addForceworldToModeladdTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModelVisualmatrixMultiplymatrixTranspose

Notes

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