BIS fnc invRemove: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Undo revision 237354 by R3vo (talk))
Tag: Undo
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 21: Line 21:
|x1= <code>[ [[player]],"someClass",5 ] [[call]] [[BIS_fnc_invRemove]];</code>
|x1= <code>[ [[player]],"someClass",5 ] [[call]] [[BIS_fnc_invRemove]];</code>


| [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]
}}
}}



Revision as of 00:25, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
class: String - Item class to be added
count: Number - (Optional, default 1) Number of items to be removed
Return Value:
Return value needed

Examples

Example 1:
[ player,"someClass",5 ] call BIS_fnc_invRemove;

Additional Information

See also:
BIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note