BIS fnc fps: Difference between revisions
Jump to navigation
Jump to search
Tag: Undo |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 23: | Line 23: | ||
|x1= <code>_scriptHandle = [10, "50 units on screen", 3] [[call]] [[BIS_fnc_fps]];</code> | |x1= <code>_scriptHandle = [10, "50 units on screen", 3] [[call]] [[BIS_fnc_fps]];</code> | ||
| [[diag_fps]], [[diag_fpsMin]], [[diag_frameNo]], [[diag_tickTime]] | |seealso= [[diag_fps]], [[diag_fpsMin]], [[diag_frameNo]], [[diag_tickTime]] | ||
}} | }} | ||
Revision as of 00:27, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Parameters:
- duration: Number - the FPS test duration
- sceneId: String - (Optional, default "") scene ID, used in outputs. Fills global variable currentScene
- startDelay: Number - (Optional, default 0) delay before starting measurement
- Return Value:
- Return value needed
Examples
- Example 1:
_scriptHandle = [10, "50 units on screen", 3] call BIS_fnc_fps;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note