safeZoneX: Difference between revisions

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Line 24: Line 24:
_ctrl [[ctrlSetPositionH]] _ctrlHeight;
_ctrl [[ctrlSetPositionH]] _ctrlHeight;
_ctrl [[ctrlSetPositionX]] (([[safeZoneW]] - _ctrlWidth) / 2 + [[safeZoneX]]); // center it horizontally
_ctrl [[ctrlSetPositionX]] (([[safeZoneW]] - _ctrlWidth) / 2 + [[safeZoneX]]); // center it horizontally
_ctrl ctrlSetPositionY (([[safeZoneH]] - _ctrlHeight) / 2 + [[safeZoneY]]); // center it vertically
_ctrl [[ctrlSetPositionY]] (([[safeZoneH]] - _ctrlHeight) / 2 + [[safeZoneY]]); // center it vertically
_ctrl [[ctrlCommit]] 0;</code>
_ctrl [[ctrlCommit]] 0;</code>



Revision as of 11:10, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
_screenLeftBorderX = safeZoneX; // returns a float value < 0
Example 2:
Create control 50% wide, 30% tall, centered on screen:private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;

Additional Information

See also:
SafeZonesafeZoneYsafeZoneWsafeZoneHsafeZoneXAbs

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note