safeZoneY: Difference between revisions

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Returns the Y of the top border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the top border of the screen. Since it is going in opposite way of the Y axis, <u>the value is negative</u>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]]
Returns the Y of the top border of the screen, which is also a distance in screen measurement units from top left corner of the default viewport (0,0) of the screen to the top border of the screen. Since it is going in opposite way of the Y axis, <u>the value is negative</u>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]]


| '''SafeZoneY'''
| [[safeZoneY]]


| [[Number]]
| [[Number]]

Revision as of 11:23, 17 February 2021

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Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
_screenTopBorderY = safeZoneY; // returns a float value < 0
Example 2:
Create control 50% wide, 30% tall, centered on screen:private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;

Additional Information

See also:
SafeZoneSafeZoneXSafeZoneWSafeZoneH

Notes

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