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{{RV|type=command | |||
| arma3 | |||
|1.00 | |||
|gr1 = Lights | |||
|gr2 = Weapons | |||
|arg= local | |||
|eff= global | |||
| Sets AI group option how to use gun lights. The string argument can be: | |||
* <tt>"Auto"</tt> - Depends on combat mode | |||
* <tt>"ForceOn"</tt> - Always on | |||
* <tt>"ForceOff"</tt> - Always off | |||
{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} | |||
| group [[enableGunLights]] mode | |||
|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used | |||
|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> | |||
| [[Nothing]] | |||
|x1= <code>_group [[enableGunLights]] "ForceOn";</code> | |||
|x2= <code>_unit [[enableGunLights]] "Auto";</code> | |||
|x3= <code>_unit [[enableGunLights]] "ForceOff";</code> | |||
|seealso= [[isFlashlightOn]] | |||
}} | |||
---- | |||
{{RV|type=command | |||
| arma2oa | |||
|1.51 | |||
|gr1 = Lights | |||
|gr2 = Weapons | |||
|arg= local | |||
|eff= global | |||
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | |||
{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} | |||
| thing [[enableGunLights]] value | |||
|p1= thing: [[Object]] or [[Group]] - the unit or the group forced to use gun lights | |||
|p2= value: [[Boolean]] | |||
| [[Nothing]] | |||
|x1= <code>_group [[enableGunLights]] [[true]];</code> | |||
|x2= <code>_unit [[enableGunLights]] [[false]];</code> | |||
|seealso= [[enableGunLights]] | |||
}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} |
Revision as of 23:29, 15 March 2021
Description
- Description:
- Description needed
- Groups:
- LightsWeapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - "Auto", "ForceOn", "ForceOff"
- Return Value:
- Return value needed
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
- Description needed
- Groups:
- LightsWeapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
_group enableGunLights true;
- Example 2:
_unit enableGunLights false;
Additional Information
- See also:
- enableGunLights
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note