Example Code: Remove NVGs From Enemies: Difference between revisions

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m (Text replacement - "{{Inline code|" to "{{ic|")
m (Text replacement - "\[\[SQS[ _]syntax" to "[[SQS Syntax")
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{{ArgTitle|{{ofp}}|2|{{GVI|ofp|1.00}}}}
{{ArgTitle|{{ofp}}|2|{{GVI|ofp|1.00}}}}
{{Feature | Informative | This is an [[SQS syntax]] example.}}
{{Feature | Informative | This is an [[SQS Syntax]] example.}}
  {{cc|remove its NVG for each provided '''enemy''' units}}
  {{cc|remove its NVG for each provided '''enemy''' units}}
  "[[Magic Variables#x|_x]] [[removeWeapon]] ""NVGoggles""" [[forEach]] ''_enemyUnitsArray''
  "[[Magic Variables#x|_x]] [[removeWeapon]] ""NVGoggles""" [[forEach]] ''_enemyUnitsArray''

Revision as of 23:55, 24 March 2021

2

private _enemySide = opfor;										// definition of the enemy side
private _enemies = allUnits select { side _x == _enemySide; };	// selection of all enemy units from allUnits
{
	_x unlinkItem hmd _x;										// removal of each unit's hmd
} forEach _enemies;												// code is to be executed for each enemy


2

private "_enemySide";					// private definition of the _enemySide variable
_enemySide = east;						// value attribution to _enemySide
{
	if (side _x == _enemySide) then		// if the unit is on the _enemySide, process the next step
	{
		_x removeWeapon "NVGoggles";	// removal of the enemy unit's NVG
	}
} forEach allUnits;						// going through all units


2

private "_enemySide";					// private definition of the _enemySide variable
_enemySide = east;						// value attribution to _enemySide
{
	if (side _x == _enemySide) then		// if the unit is on the _enemySide, process the next step
	{
		_x removeWeapon "NVGoggles";	// removal of the enemy unit's NVG
	}
} forEach _unitsArray;					// going through provided units - allUnits has been introduced in Arma 2


2

This is an SQS Syntax example.
// remove its NVG for each provided enemy units
"_x removeWeapon ""NVGoggles""" forEach _enemyUnitsArray