worldToModel: Difference between revisions
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(Example 2 now uses PositionAGL instead of PositionAGLS) |
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|version1= 1.00 | |version1= 1.00 | ||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.51 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Positions | |gr1= Positions | ||
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|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]] | |seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]] | ||
}} | }} | ||
Revision as of 10:35, 26 March 2021
Description
- Description:
- Converts position from world space to object model space.
- Groups:
- Positions
Syntax
- Syntax:
- model worldToModel position
- Parameters:
- model: Object
- position: Array - World position, format PositionAGL or Position2D
- Return Value:
- Array - Position relative to model, format PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModel [0,0,0];
- Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
- Example 3:
_relPos = car worldToModel [12000,5000];
Additional Information
- See also:
- worldToModelVisual vectorWorldToModel modelToWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions