BIS fnc addRespawnPosition: Difference between revisions

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<dd class="notedate">Posted on July 1, 2016 - 11:22 (UTC)</dd>
<dd class="notedate">Posted on July 1, 2016 - 11:22 (UTC)</dd>
<dt class="note">[[User:Krzmbrzl00|Krzmbrzl00]]</dt>
<dt class="note">[[User:Krzmbrzl00|Krzmbrzl00]]</dt>

Revision as of 13:30, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
target: Receiver of the respawn position
position:
  • Array - format Position
  • Object - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
  • String - marker name
name (optional):
  • String - respawn name, can be text or link to localization key
Return Value:
Return value needed

Examples

Example 1:
[west, myRespawnAPC] call BIS_fnc_addRespawnPosition;
Example 2:
myRespawn = [missionNamespace,"arena","Battle Arena"] call BIS_fnc_addRespawnPosition;

Additional Information

See also:
BIS_fnc_removeRespawnPositionArma 3 RespawnBIS_fnc_respawnTickets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note



Posted on July 1, 2016 - 11:22 (UTC)
Krzmbrzl00
Make sure the used Position is in format Position3D (i.e. it contains a third coordinate (z-coordinate)) because otherwise you will get an error as soon as you open the respawn screen and you will be respawned at position [0,0,0] (lower left corner of the map), although the map marker for the spawn position is placed as intended