useAudioTimeForMoves: Difference between revisions

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<dd class="notedate">Posted on January 30, 2019 - 16:15 (UTC)</dd>
<dd class="notedate">Posted on January 30, 2019 - 16:15 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dt class="note">[[User:.kju|.kju]]</dt>

Revision as of 13:36, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
Syntax needed
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Return value needed

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
setAccTimeaccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 30, 2019 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.