mod: Difference between revisions

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<dd class="notedate">Posted on 01:34, 16 April 2006</dd>
<dd class="notedate">Posted on 01:34, 16 April 2006</dd>
<dt class="note">[[User:Hoz|Hoz]]<dd class="note">
<dt class="note">[[User:Hoz|Hoz]]<dd class="note">
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In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round.
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round.
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Revision as of 00:43, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math

Syntax

Syntax:
Syntax needed
Parameters:
a: Number
b: Number
Return Value:
Return value needed

Examples

Example 1:

_rem = 3 mod 2; Result is 1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • mod is identical to a % b
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand mod 1); In A1, the new commands round, floor or ceil would be the easier way to round.