getAssignedCuratorLogic: Difference between revisions

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Revision as of 00:50, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Curator

Syntax

Syntax:
Syntax needed
Parameters:
player: Object
Return Value:
Return value needed

Examples

Example 1:
(getAssignedCuratorLogic player) removeCuratorEditableObjects [allDead,true];

Additional Information

See also:
allCuratorsgetAssignedCuratorUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on August 17, 2014 - 17:04 (UTC)
SilentSpike
This command will return objNull if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand: waitUntil {!isNull (getAssignedCuratorLogic unit)};