getAssignedCuratorLogic: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
||
Line 21: | Line 21: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
Line 30: | Line 29: | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 00:50, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Curator
Syntax
- Syntax:
- Syntax needed
- Parameters:
- player: Object
- Return Value:
- Return value needed
Examples
- Example 1:
(getAssignedCuratorLogic player) removeCuratorEditableObjects [allDead,true];
Additional Information
- See also:
- allCuratorsgetAssignedCuratorUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 17, 2014 - 17:04 (UTC)
- SilentSpike
-
This command will return objNull if used immediately after the curator logic is assigned to the unit in question (this includes at mission time 0). To avoid problems use the following beforehand:
waitUntil {!isNull (getAssignedCuratorLogic unit)};