BIS fnc fadeEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\|MP effect *= * " to " ")
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
Line 7: Line 7:
|eff= local
|eff= local


|gr1 = GUI
|gr1= GUI


| Easily carry out complex fading. Default values will be used if parameters are not defined or set to nil.
| Easily carry out complex fading. Default values will be used if parameters are not defined or set to nil.

Revision as of 12:35, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
Syntax needed
Parameters:
fadeInOrOut: Number - (Optional, default 1) 0 to fade out, 1 to fade in
fadeColor: String - (Optional, default "BLACK") case-sensitive can be "BLACK" or "WHITE"
duration: Number - (Optional, default 3) fade duration in seconds
blur: Number - (Optional, default 0) 0 to not blur, 1 to blur (blur-in for fade-in, blur-out for fade-out)
music: String - (Optional, default "") only for fade-out music class name defined in CfgMusic
ending: String - (Optional, default "") "" to not end the mission, else a value compatible with endMission or failMission. Will end mission only for the local player
success: Number - (Optional, default 1) if ending != "" 1 to end mission with success, 0 to fail mission
Return Value:
Return value needed

Examples

Example 1:
[1, "WHITE", 5, 1] spawn BIS_fnc_fadeEffect;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note