getClientState: Difference between revisions
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| Returns client state in network game. Works on both, client and dedicated server. The following states are possible: | | Returns client state in network game. Works on both, client and dedicated server. The following states are possible: |
Revision as of 12:47, 11 April 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_state = getClientState;
- Example 2:
if (getClientState == "BRIEFING READ") then {hint "Let the show begin!"};
Additional Information
- See also:
- getClientStateNumbergetPlayerUID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note