ctrlMapScreenToWorld: Difference between revisions

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m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
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| [[Array]] - world coordinates in format [[Position2D]]
| [[Array]] - world coordinates in format [[Position2D]]
 
 
|x1= <code>_worldCoord = _control [[ctrlMapScreenToWorld]] _ScreenCoord;</code>
|x1= <code>_worldCoord = _control [[ctrlMapScreenToWorld]] _ScreenCoord;</code>
|x2= <code>_worldCoord = _control [[ctrlMapScreenToWorld]] [_x, _y];</code>
|x2= <code>_worldCoord = _control [[ctrlMapScreenToWorld]] [_x, _y];</code>
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<dt class="note">[[User:LowFly|LowFly]]<dd class="note">''Notes:''
<dt class="note">[[User:LowFly|LowFly]]<dd class="note">''Notes:''


You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
You can get the screen coordinates by the [[User_Interface_Event_Handlers|UI Event Handlers]] onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.


The return Array is in 2-D, you can use it with all set-position commands.
The return Array is in 2-D, you can use it with all set-position commands.
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_pos = _ctrl '''ctrlMapScreenToWorld''' [_x, _y];
_pos = _ctrl '''ctrlMapScreenToWorld''' [_x, _y];
hint format ["pos: %1", _pos];
hint format ["pos: %1", _pos];
}];<br>
}];<br>
};</code>
};</code>



Revision as of 22:29, 12 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Map

Syntax

Syntax:
Syntax needed
Parameters:
control: Control - map control
[x, y]: Array
x: Number - screen X
y: Number - screen Y
Return Value:
Return value needed

Examples

Example 1:
_worldCoord = _control ctrlMapScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control ctrlMapScreenToWorld [_x, _y];
Example 3:
_worldCoord = findDisplay 12 displayCtrl 51 ctrlMapScreenToWorld [0.5, 0.5];

Additional Information

See also:
ctrlMapWorldToScreenposScreenToWorldposWorldToScreenfindDisplaydisplayCtrl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 6, 2007 - 23:41
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0;
_y = returnArray select 1;
Ceeeb
The command parameters are screen position coordinates, which may not equate to the map control's coordinates. A map control's screen coordinates and size can be found use the ctrlPosition command. This is an issue when using the Arma 3 in-game map, which is not fullscreen (all previous titles used full screen map controls, so map control coords did equate to screen coords).
Posted on August 28, 2017 - 0:05
Icaruk
This example creates a RscMapControl and hints you the [x,y] position where you clicked. 0 spawn {
disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0;
_map ctrlAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3;
_pos = _ctrl ctrlMapScreenToWorld [_x, _y]; hint format ["pos: %1", _pos]; }];
};