setWaypointCombatMode: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.51 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Waypoints | |gr1= Waypoints | ||
| | |descr= Changes a group's combat mode when the waypoint becomes active. | ||
Possible mode values are: | Possible mode values are: | ||
| waypoint '''setWaypointCombatMode''' mode | |||
|s1= waypoint '''setWaypointCombatMode''' mode | |||
|p1= waypoint: [[Array]] - format [[Waypoint]] | |p1= waypoint: [[Array]] - format [[Waypoint]] | ||
|p2= mode: [[String]] | |p2= mode: [[String]] - Can be: | ||
* '''"NO CHANGE"''' | |||
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|BLUE]]"''' (Never fire) | |||
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|GREEN]]"''' (Hold fire - defend only) | |||
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will) | |||
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|YELLOW]]"''' (Fire at will) | |||
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will) | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[_grp, 2] [[setWaypointCombatMode]] "RED";</code> | |x1= <code>[_grp, 2] [[setWaypointCombatMode]] "RED";</code> | ||
| [[ | | [[2D Editor: Waypoints#Combat_Mode|Combat Modes]] [[setWaypointBehaviour]] | ||
}} | }} | ||
Revision as of 23:20, 15 April 2021
Description
- Description:
- Changes a group's combat mode when the waypoint becomes active. Possible mode values are:
- Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointCombatMode mode
- Parameters:
- waypoint: Array - format Waypoint
- mode: String - Can be:
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointCombatMode "RED";
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints