Editing – ArmA: Armed Assault
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Although Armed Assault is largely compatible with the original Operation Flashpoint series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page. | Although Armed Assault is largely compatible with the original Operation Flashpoint series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page. | ||
== What's new == | == What's new == |
Revision as of 04:12, 19 December 2006
Introduction
Information relating to editing functions known to be compatible with ArmA.
Applicability
Although Armed Assault is largely compatible with the original Operation Flashpoint series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page.
What's new
World Editing
Terrain Surface
Layered Terrain Surface Representation
Environment
Modelling
In addition to Textures used before, Materials define lighting properties and multiple texture layers
Model Config based animations
Vehicle / Weapon Configuration
Scripting
Precompilation - Code is now distinct type
Mission Editing
AI Modification
Each unit type can define its own FSM defining how the unit behaves when acting as a part of the formation Armed Assault: FormationFSM
Getting Started
Editing means creating new game missions, 3D objects, scripts, textures, sounds, or re-making current.
How can I start?
Choose things you think you can do and find some tutorials and serials about them, this wiki can be helpful. Try to learn it and practise. Exploring (hacking) existing things from experienced people than you can help too.