BIS fnc rotateVector3D: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "\[https?\:\/\/en\.wikipedia\.org\/wiki\/([^ ]+) (.+)\]" to "{{Wikipedia|$1|$2}}")
Line 13: Line 13:
|p1= [vector, angle, axis]: [[Array]]
|p1= [vector, angle, axis]: [[Array]]
|p2= vector: [[Array]] - given vector in format [[Vector3D]]
|p2= vector: [[Array]] - given vector in format [[Vector3D]]
|p3= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the [https://en.wikipedia.org/wiki/Right-hand_rule right hand rule])
|p3= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the {{Wikipedia|Right-hand_rule|right hand rule}})
|p4= axis: [[Number]] - rotation axis:
|p4= axis: [[Number]] - rotation axis:
* 0 - '''X''' axis
* 0 - '''X''' axis

Revision as of 15:54, 30 May 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Vectors

Syntax

Syntax:
Syntax needed
Parameters:
[vector, angle, axis]: Array
vector: Array - given vector in format Vector3D
angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
axis: Number - rotation axis:
  • 0 - X axis
  • 1 - Y axis
  • 2 - Z axis
Return Value:
Return value needed

Examples

Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;

Additional Information

See also:
BIS_fnc_transformVectorDirAndUpBIS_fnc_rotateVector2D

Notes

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