BIS fnc curatorObjectEdited: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{RV|type=function | arma3 |1.16 |gr1= Curator | " to "{{RV|type=function |game1= arma3 |version1= 1.16 |gr1= Curator |descr= ") |
Lou Montana (talk | contribs) m (Text replacement - " \|descr=(.*) \| (.*) " to " |descr= $1 |s1= $2 ") |
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|gr1= Curator | |gr1= Curator | ||
|descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them. | |descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them. | ||
| [module, object] call [[BIS_fnc_curatorObjectEdited]] | |s1= [module, object] call [[BIS_fnc_curatorObjectEdited]] | ||
|p1= module: [[Object]] - [[Arma 3: Curator]] module | |p1= module: [[Object]] - [[Arma 3: Curator]] module |
Revision as of 18:28, 9 June 2021
Description
- Description:
- Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- [module, object] call BIS_fnc_curatorObjectEdited
- Parameters:
- module: Object - Arma 3: Curator module
- object: Object - Object which was edited
- Return Value:
- Return value needed
Examples
- Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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