BIS fnc aircraftSystemsInit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
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|s1= <!-- [] call [[BIS_fnc_aircraftSystemsInit]]; --> | |s1= <!-- [] call [[BIS_fnc_aircraftSystemsInit]]; --> | ||
}} | }} |
Revision as of 19:52, 9 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - Init function to invoke scripted features required for Jets DLC content. Exucution: - Call the function via int EH on each aircrfat config class Eventhandlers: Eventhandlers { init = "_this call BIS_fnc_AircraftSystemsInit"; }; Requirments: - Compatible aircrfat must have a config definition for all sub-systems that will be invoked by this function example of cfgVehicles subclass definitions; class AircraftAutomatedSystems { wingStateControl = 1; //enable automated wing state control to prevent player to take off with folded wings wingFoldAnimations[] = {"wing_fold_l","wing_fold_r","wing_fold_cover_l", "wing_fold_cover_r"}; //foldable wing animation list wingStateFolded = 1; //animation state when folded wingStateUnFolded = 0; //animation state when un-folded wingAutoUnFoldSpeed = 40; //speed treshold when triger this feature, and unfold wings for player }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: Aircrfat additional functionality added */
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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