animatePylon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") |
Lou Montana (talk | contribs) |
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|p5= instant (Optional): [[Boolean]] - animate immediately | |p5= instant (Optional): [[Boolean]] - animate immediately | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code> | |x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code> |
Revision as of 10:01, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- [pylon, animphase, instant] : Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- animphase: Number - animation phase (0...1)
- instant (Optional): Boolean - animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animatePylon [1, 0.5];
- Example 2:
vehicle player animatePylon ["pylon1", 0.5];
- Example 3:
vehicle player animatePylon ["pylon1", 1, true];
Additional Information
- See also:
- Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note