setDefaultCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
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|p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera | |p2= direction: [[Array]] - format [[Vector3D]] - direction of the camera | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> | |x1= <code>[[setDefaultCamera]] [[5000,5000,200],[1,1,-1]];</code> |
Revision as of 10:19, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Nothing
Examples
- Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];
Additional Information
- See also:
- camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note