setPilotLight: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) |
||
Line 19: | Line 19: | ||
|p2= set: [[Boolean]] | |p2= set: [[Boolean]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>car [[setPilotLight]] [[true]];</code> | |x1= <code>car [[setPilotLight]] [[true]];</code> |
Revision as of 10:20, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
car setPilotLight true;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 28, 2018 - 04:03 (UTC)
- HazJ
-
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };