BIS fnc loadInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
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|p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''. | |p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''. | ||
| [[Boolean]] | \|r1= [[Boolean]] | ||
|x1= <code>loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.</code> | \|x1= <code>loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.</code> | ||
|seealso= [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]][[setUnitLoadout]] | |seealso= [[BIS_fnc_saveInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]][[setUnitLoadout]] |
Revision as of 10:24, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- Object - Unit to receive the loadout.
- Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
- Array in format [ < Namespace, Group or Object >, String ] or [ output of BIS_fnc_saveInventory ] - usable with inventories saved via BIS_fnc_saveInventory.
- Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter. \
- Return Value:
- Boolean \
Examples
- Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 8, 2015 - 17:18 (UTC)
- Drunken Officer
-
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;
//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory; - Posted on August 2, 2020 - 15:21 (UTC)
- Ilias38rus
- Doesn't work for backpacks in backpack, unlike setUnitLoadout.