scriptDone: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "|r1=$1 |x1=") |
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|p1= handle: [[Script (Handle)]] - handle returned by [[spawn]] or [[execVM]] | |p1= handle: [[Script (Handle)]] - handle returned by [[spawn]] or [[execVM]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= SQS Syntax:<code>@[[scriptDone]] _Handle</code> | |x1= SQS Syntax:<code>@[[scriptDone]] _Handle</code> |
Revision as of 14:19, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Program Flow
Syntax
- Syntax:
- Syntax needed
- Parameters:
- handle: Script (Handle) - handle returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
- SQS Syntax:
@scriptDone _Handle
- Example 2:
- SQF Syntax:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };
Additional Information
- See also:
- execVMspawnterminatescriptNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 03:54, 11 September 2009
- Bn880
- A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with:scriptDone _handle
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.