preloadSound: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
||
Line 13: | Line 13: | ||
|p1= soundName: [[String]] | |p1= soundName: [[String]] | ||
| [[Boolean]] | |r1=[[Boolean]] | ||
|x1= <code>{ | |x1= <code>{ |
Revision as of 21:15, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Sounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- soundName: String
- Return Value:
- Boolean
Examples
- Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
Additional Information
- See also:
- preloadTitleRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note