unitRecoilCoefficient: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
||
Line 13: | Line 13: | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] | ||
| [[Number]] | |r1=[[Number]] | ||
|x1= <code>_myRecoil = [[unitRecoilCoefficient]] [[player]]</code> | |x1= <code>_myRecoil = [[unitRecoilCoefficient]] [[player]]</code> |
Revision as of 21:23, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- soldier: Object
- Return Value:
- Number
Examples
- Example 1:
_myRecoil = unitRecoilCoefficient player
Additional Information
- See also:
- setUnitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 7, 2013
- AgentRev
- If the unit doesn't exist / is null, -1 is returned.