synchronizeObjectsAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^pr ]+) \|x1=" to " |r1=$1 |x1=") |
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|p2= objects: [[Array]] - An array of objects | |p2= objects: [[Array]] - An array of objects | ||
| Nothing | |r1= Nothing | ||
|x1= <code>_acm = _groupLogic [[createUnit]] ["AmbientCombatManager", [[position]] [[player]],[],0,"NONE"]; | |x1= <code>_acm = _groupLogic [[createUnit]] ["AmbientCombatManager", [[position]] [[player]],[],0,"NONE"]; |
Revision as of 21:32, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- objects: Array - An array of objects
- Return Value:
- Nothing
Examples
- Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager", position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
- synchronizeObjectsRemove
Notes
-
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Only post proven facts here! Add Note