worldToModel: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " +<\/code>" to "</code>") |
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|x2= <code>_relPos = [[player]] [[worldToModel]] [[ASLToAGL]] [[getPosASL]] car;</code> | |x2= <code>_relPos = [[player]] [[worldToModel]] [[ASLToAGL]] [[getPosASL]] car;</code> | ||
|x3= <code>_relPos = car [[worldToModel]] [12000,5000]; </code> | |x3= <code>_relPos = car [[worldToModel]] [12000,5000];</code> | ||
|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]] | |seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]] | ||
}} | }} |
Revision as of 22:49, 10 June 2021
Description
- Description:
- Converts position from world space to object model space.
- Groups:
- Positions
Syntax
- Syntax:
- model worldToModel position
- Parameters:
- model: Object
- position: Array - World position, format PositionAGL or Position2D
- Return Value:
- Array - Position relative to model, format PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModel [0,0,0];
- Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
- Example 3:
_relPos = car worldToModel [12000,5000];
Additional Information
- See also:
- worldToModelVisual vectorWorldToModel modelToWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions