setVehicleTIPars: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
||
Line 18: | Line 18: | ||
|p1= vehicle: [[Object]] - Vehicle whose components are manipulated | |p1= vehicle: [[Object]] - Vehicle whose components are manipulated | ||
|p2 = [engine, wheels, weapon]: [[Array]] | |p2= [engine, wheels, weapon]: [[Array]] | ||
|p3= engine: [[Number]] - engine and body's heat | |p3= engine: [[Number]] - engine and body's heat |
Revision as of 23:29, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- [engine, wheels, weapon]: Array
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
- Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter
Additional Information
- See also:
- disableTIEquipmentsetCamUseTI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note