preloadObject: Difference between revisions

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m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
m (Text replacement - " \| +(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) *=" to " |$1=")
Line 22: Line 22:
|p22= classname: [[String]] - classname of the object
|p22= classname: [[String]] - classname of the object


| r2 = [[Boolean]] - [[true]] when preload is finished
|r2= [[Boolean]] - [[true]] when preload is finished


|x1= <code>[] [[spawn]]  
|x1= <code>[] [[spawn]]  

Revision as of 23:29, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
distance: Number - distance at which preload the object
object: Object - existing object
Return Value:
Return value needed

Alternative Syntax

Syntax:
distance preloadObject classname
Parameters:
distance: Number - distance at which preload the object
classname: String - classname of the object
Return Value:
Boolean - true when preload is finished

Examples

Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };

Additional Information

See also:
preloadCamerapreloadSoundpreloadTitleObjpreloadTitleRsc

Notes

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