Bug List – ArmA: Armed Assault
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:The problem here is really the animation. If you watch from external view, you can see just how tiring that would be. I don't know what hat they pulled that out of but I have never, in my whole life, seen anybody who wasn't doing that funky russian dance move like that.<br> | :The problem here is really the animation. If you watch from external view, you can see just how tiring that would be. I don't know what hat they pulled that out of but I have never, in my whole life, seen anybody who wasn't doing that funky russian dance move like that.<br> | ||
:--[[User:ColonelSandersLite|ColonelSandersLite]] | :--[[User:ColonelSandersLite|ColonelSandersLite]] | ||
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{{Bug priority|0| | |||
When using the 360 controller i can assign the left/right analogue triggers (AXIS_Z) to 'fire' but if i pull the trigger the weapon won't fire (fire works only with digital buttons). [1.02 german]-- [[User:maxqubit|maxqubit]] 12:30, 22 Dec 2006 (CET) | |||
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Revision as of 12:55, 22 December 2006
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
Performance Issues
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Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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