weaponAccessories: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "</dd> <dt><dt>" to "</dd> <dt><dt>")
Line 30: Line 30:
<code>hasSilencer = [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[param]] [0, ""] != "";</code>
<code>hasSilencer = [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[param]] [0, ""] != "";</code>
</dd>
</dd>
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on March 16, 2015 - 12:03 (UTC)</dd>
<dd class="notedate">Posted on March 16, 2015 - 12:03 (UTC)</dd>

Revision as of 09:59, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Return value needed

Examples

Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargohandgunItemsprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.