weaponAccessories: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
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<code>hasSilencer = [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[param]] [0, ""] != "";</code> | <code>hasSilencer = [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[param]] [0, ""] != "";</code> | ||
</dd> | </dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on March 16, 2015 - 12:03 (UTC)</dd> | <dd class="notedate">Posted on March 16, 2015 - 12:03 (UTC)</dd> |
Revision as of 09:59, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- weapon: String - primary, secondary or handgun
- Return Value:
- Return value needed
Examples
- Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]
Additional Information
- See also:
- weaponAccessoriesCargohandgunItemsprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 26, 2014 - 08:48 (UTC)
- Killzone Kid
-
To check if currently selected muzzle has a silencer:
hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
- Posted on March 16, 2015 - 12:03 (UTC)
- Jezuro
- Since revision 129742, this command also returns an attached bipod.