BIS fnc inAngleSector: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
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|p4= position: [[Array]] - The position which should be checked | |p4= position: [[Array]] - The position which should be checked | ||
| [[Boolean]]: Returns [[true]] if the position lies within sector | |r1= [[Boolean]]: Returns [[true]] if the position lies within sector | ||
|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code> | |x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code> | ||
|seealso= [[BIS_fnc_isInFrontOf]] | |seealso= [[BIS_fnc_isInFrontOf]] | ||
}} | }} |
Revision as of 13:21, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- center : Array - Center position
- centerAngle : Number - Defines the center angle of the sector
- sectorWidth: Number - Defines the width of the sector in degrees
- position: Array - The position which should be checked
- Return Value:
- Boolean: Returns true if the position lies within sector
Examples
Additional Information
- See also:
- BIS_fnc_isInFrontOf
Notes
-
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