BIS fnc inAngleSector: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=")
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|p4= position: [[Array]] - The position which should be checked
|p4= position: [[Array]] - The position which should be checked


| [[Boolean]]: Returns [[true]] if the position lies within sector
|r1= [[Boolean]]: Returns [[true]] if the position lies within sector
 
|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code>
|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code>


|seealso= [[BIS_fnc_isInFrontOf]]
|seealso= [[BIS_fnc_isInFrontOf]]
}}
}}

Revision as of 13:21, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
center : Array - Center position
centerAngle : Number - Defines the center angle of the sector
sectorWidth: Number - Defines the width of the sector in degrees
position: Array - The position which should be checked
Return Value:
Boolean: Returns true if the position lies within sector

Examples

Example 1:
[ position player, getDir player, 30, position enemy_tank ] call BIS_fnc_inAngleSector;

Additional Information

See also:
BIS_fnc_isInFrontOf

Notes

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